Games for Civic Engagement
Crowd-sourced and geo-located.
Cafe Con Leche
Developing a social network for parents.
Hacking a Better Web
The fifth Digital Media and Learning Competition kicked off summer 2013 with an all-day Hackathon that awarded prizes to project teams developing social tools for the social good, social tools that enable control of information and social tools that enable literacy. Project:Connect continued with a summer youth programming competition that awarded up to $10,000 to projects that bring together youth, programmers, designers and educators to develop prototypes for social tools – including apps, badges and curriculum – in pursuit of a better Web. More than 260 applications were submitted. Learning materials, media and digital tools developed at Project:Connect events can be found on the Family Online Safety Institute’s website A Platform for Good.
Moving Beyond Selfies
A key piece of technology for creating community engagement via hyper-local and location-based games is already in the pocket of most teens: a cell phone with a camera. Gene Koo, Reimagining Education working group leader and a fellow at Harvard’s Berkman Center for Internet and Society, detailed the possibilities for civic engagement gaming that emerged from the RE brainstorming session in his blog Valuable Games.
Born Brave Bus
The bus provides an interactive experience by and for youth to promote learning together through play and to enable youth to share their ideas on how to create a dynamic, connected learning environment and a safer, braver web world.
Educating for Participatory Politics
The Educating for Participatory Politics project is a collaboration between researchers from the MacArthur Research Network on Youth and Participatory Politics and youth-serving civics organizations, including Oakland Unified Public Schools, Facing History and Ourselves, the Black Youth Project and Chicago Public Schools. They are designing and carrying out pilot projects to identify design principles for engaging youth in participatory politics. The second phase of the work will fund educators to remix these design principles into classroom activities. The project is currently funded by the MacArthur and Bechtel foundations.
Scholars and practitioners from around the world convened in Boston on March 6-8, 2014, for the annual Digital Media and Learning Conference. The gathering worked to foster an interdisciplinary and participatory dialogue and to link theory, empirical study, policy, activism and practice. The conference was hosted by the Digital Media & Learning Research Hub. Subscribe to the mailing list to receive up-to-date conference information.
DML 5: Trust Challenge
The Trust Challenge is the fifth Digital Media and Learning Competition — an open, international invitation to museums, libraries, school districts, schools, community organizations, app developers, researchers, colleges and universities, and other institutional/organizational partners willing to create collaborations or alliances that address existing real-world challenges to trust in connected learning environments. The Trust Challenge will award $1.2 million to winning institutions and organizations tackling trust, privacy and safety questions in real-life learning contexts. Applications for the Trust Challenge must be submitted by November 3, 2014 at 5pm PST. For more information or to apply, click here.